The Lord of the Rings: The Two Towers
|The Lord of the Rings: The Two Towers|
|Developers||Stormfront Studios, Hypnos Entertainment|
|Platforms||PlayStation 2, Xbox, GameCube, Game Boy Advance|
|Release dates||October 21, 2002 (NA)
November 8, 2002 (PAL)February 13, 2003 (JP)
The Two Towers was the first Lord of the Rings game to be based on the film trilogy. It featured 'the three hunters', Legolas, Gimli and Aragorn, each playable from the start with their own pros and cons. Although it was based around the film, certain parts did differ slightly, such as encountering Trolls in Helms Deep and Fangorn forest. It received good reception from critics, especially since it was a movie tie-in, grabbing 8.3/10 from IGN.com (PS2). As for sales it performed excellently, with a platinum version being released on the Playstation version.
The game is a hack and slash adventure. Each character has a ranged weapon and melee, all with their own animations and strengths. At the start of the game the player doesn't have many combos to play around with, so will kill using fierce and light attacks, along with their ranged weapon. Chaining together attacks and blocking successfully builds up a combo meter, if this reaches the top then you enter 'perfect' mode, in which every kill grants a 'perfect' amount of points. This is essentially a scoring system, with rewards for players able to chain together combos and attacks effectively, resulting in a higher score, which can then be spent on abilities and combos at the end of the level, such as greater ranged damage. Your hero, whichever of the three, will level-up through the course of the campaign, giving access more combos.
The combat relies heavily on these combos, as specific enemies may require a certain combo to kill, or may be weak against a certain combo. An example would be 'Sheild-breaker', a combo that when performed correctly allows the player to dispatch a shield bearing enemy quickly. However, more powerful combos, suited to stronger enemies are often harder to pull off.
Boss battles are a classic affair, of learning the pattern and then using the right timing to defeat the big baddie. These fights are often quite challenging, and will require at least a few retries. Nearly all boss battles are heavily reliant on ranged attacks, compared to standard combat which is much more orientated on melee fighting.
Aragorn travels to Helm's Deep on Brego, and when he arrives, he gives Éowyn his account of the events that led up to the battle of Helm's Deep, and then you have the last fight for the future of Rohan.
This is taken from the introductory scene of The Fellowship of the Ring. You play as Isilidur in the Last Alliance, as the Elves and Men take on the forces of Mordor on the slopes of Mount Doom. Here, you learn how to use Speed Attacks, Fierce Attacks, Finishing Moves and other basic moves of combat. Conveniently, Isildur is equipped with all of his character upgrades on this level, allowing you to use techniques such as Isildur's Swift Terror and Orc Bane.
On this level, you reenact the clash between Aragorn and The Ringwraiths on Weathertop. You only have a few enemies to beat here, but it is still tricky. Aragorn can only hurt them with a flaming torch, and it goes out, sometimes. You also have to defeat your opponents before Frodo is killed.
Gates of Moria
Gimli and another member of the party scout ahead of the Fellowship to clear a safe path and to navigate to the western entrance into Moria. You fight many Goblins along the way, and you have to defeat the Watcher at the end of the level. Parry his tentacles and then cut them off after deflecting them. When the Watcher rises, shoot and arrow/throwing ax at him.
You relive the epic fight in the first film here. After fighting off the hoards of Goblins for some time, the Cave Troll arrives. He seems smaller than he is in the film, but he is still deadly. Use melee attacks for the first part of the fight with him. You need to save your arrows for the second part. During the second part, take shelter behind the stone pillars and position yourself so you can shoot arrows at him from there. When a pillar is gone, start moving.
This is the final part of the game from the first of the films and near the halfway point. Your goal is to make your way down that hill, slaying as many Uruk-hai as you can. If you do not killed the specified number of enemies in time, Frodo will be captured by Sarumen's warriors. After ensuring Frodo's escape, avenge Boromir's death by slaying Lurtz. Fire arrows first. Then he will pick up a sword and charge at you. Try to make him swing his word into one of the statues, as it will get stuck. While he is in there, you have time for three Fierce Attacks. Do them one-at-a-time and not in combos, as only the first one will hurt him in such a combo.
This is finally where you start an actual part from The Two Towers. Aragorn's, Legolas' and Gimli's path to rescue Merry and Pippin from the Uruk-hai lead them in Fangorn Forest. On this level, you spliut up and fight alone, as you take on Goblins and Orcs. You also fight two Berserker Uruk-kai and four Forest Trolls, with two of them at once at the very end of the level.
The handheld version of the Two Towers was quite different to it's console counterpart, although it still recieved good reviews. It plays from a top down perspective, much like Diablo. The hack and slash element still exists, although there's no such thing as combos, and only one type as physical attack. Like the console version it follows the Fellowship from the first film all the way to the end of the second, taking the player to famous locales such as Moria and Helms Deep. However it does tell the story on a deeper level, through use of text and images from the movies. More characters are on offer too, Gandalf and Frodo among some others. Developing your hero throughout the game is quite flexible, as the player 'levels up' they can spend points in various attributes, as well as purchase new special skills and improve them. Each character has different special skills and base attributes, adding a factor of replay ability.
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